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Nate's OpenGL

Tuesday, May 31, 2011

Cell Phone Programming Engines

Airplay SDK 4.4: This is the SDK that seems to be powering most of the other cell phone game engines that seem to be doing little more than repackaging Air Play SDK.
http://www.airplaysdk.com/index.php

ShiVa 3D 1.9 Game Engine:
http://www.stonetrip.com/

DX Studio 3D Engine 3.2
http://www.dxstudio.com/news.aspx?newsid=12fd905c-36d7-4823-be7d-dba5f6bc216e
Posted by Nate at 11:22 PM No comments:

Unreal UDK Programming

How To Change Controls In UDK:
http://udn.epicgames.com/Three/ConfigurationFiles.html

Unreal Programming:
http://udn.epicgames.com/Three/UDKProgrammingHome.html

Programming Procedures:
http://udn.epicgames.com/Three/DevelopmentKitProgramming.html
Posted by Nate at 11:10 PM No comments:

Tuesday, May 24, 2011

CGFX Implementation

CgFX Class Implementation: I think it is full of bugs.
https://github.com/pixelnerve/BlockCgFX

GL Graphics:
http://codeanticode.wordpress.com/2010/08/22/glgraphics-0-9-4/

V OpenGL Shader Library:
http://www.pixelnerve.com/v/

Droid:
http://www.pixelnerve.com/v/2010/11/04/dt/

Shader Lib Java:
http://www.pixelnerve.com/processing/libraries/shaderlib/
Posted by Nate at 12:46 PM No comments:

GL Benchmark

GL Benchmark:
http://www.glbenchmark.com/result.jsp
Posted by Nate at 7:39 AM No comments:

Monday, May 23, 2011

Windows, Linux, Mac OS X, and Android Game Engine

JMonkey:
http://jmonkeyengine.com/
Posted by Nate at 12:26 PM No comments:
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  • ▼  2011 (21)
    • ►  November (5)
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    • ▼  May (5)
      • Cell Phone Programming Engines
      • Unreal UDK Programming
      • CGFX Implementation
      • GL Benchmark
      • Windows, Linux, Mac OS X, and Android Game Engine
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