Tuesday, November 29, 2011
Monday, November 28, 2011
Monday, November 7, 2011
Tuesday, November 1, 2011
Monday, August 29, 2011
Wednesday, August 24, 2011
Tuesday, May 31, 2011
Cell Phone Programming Engines
Airplay SDK 4.4: This is the SDK that seems to be powering most of the other cell phone game engines that seem to be doing little more than repackaging Air Play SDK.
http://www.airplaysdk.com/index.php
ShiVa 3D 1.9 Game Engine:
http://www.stonetrip.com/
DX Studio 3D Engine 3.2
http://www.dxstudio.com/news.aspx?newsid=12fd905c-36d7-4823-be7d-dba5f6bc216e
http://www.airplaysdk.com/index.php
ShiVa 3D 1.9 Game Engine:
http://www.stonetrip.com/
DX Studio 3D Engine 3.2
http://www.dxstudio.com/news.aspx?newsid=12fd905c-36d7-4823-be7d-dba5f6bc216e
Unreal UDK Programming
How To Change Controls In UDK:
http://udn.epicgames.com/Three/ConfigurationFiles.html
Unreal Programming:
http://udn.epicgames.com/Three/UDKProgrammingHome.html
Programming Procedures:
http://udn.epicgames.com/Three/DevelopmentKitProgramming.html
http://udn.epicgames.com/Three/ConfigurationFiles.html
Unreal Programming:
http://udn.epicgames.com/Three/UDKProgrammingHome.html
Programming Procedures:
http://udn.epicgames.com/Three/DevelopmentKitProgramming.html
Tuesday, May 24, 2011
CGFX Implementation
CgFX Class Implementation: I think it is full of bugs.
https://github.com/pixelnerve/BlockCgFX
GL Graphics:
http://codeanticode.wordpress.com/2010/08/22/glgraphics-0-9-4/
V OpenGL Shader Library:
http://www.pixelnerve.com/v/
Droid:
http://www.pixelnerve.com/v/2010/11/04/dt/
Shader Lib Java:
http://www.pixelnerve.com/processing/libraries/shaderlib/
https://github.com/pixelnerve/BlockCgFX
GL Graphics:
http://codeanticode.wordpress.com/2010/08/22/glgraphics-0-9-4/
V OpenGL Shader Library:
http://www.pixelnerve.com/v/
Droid:
http://www.pixelnerve.com/v/2010/11/04/dt/
Shader Lib Java:
http://www.pixelnerve.com/processing/libraries/shaderlib/
Monday, May 23, 2011
Thursday, March 3, 2011
Tuesday, March 1, 2011
Free Unity 3 Node Based Shaders
Free Unity 3 Node Based Shaders:
http://forum.unity3d.com/threads/56180
http://forum.unity3d.com/threads/56180
Glass Shading
Snell's Law:
http://en.wikipedia.org/wiki/Snell%27s_law
Fresnel:
http://en.wikipedia.org/wiki/Fresnel_equations
Fresnel GLSL Glass:
http://www.cse.ohio-state.edu/~kerwin/refraction.html
Shading Cg Language Reference Has Blending Functions For Technique and Pass
http://www.racer.nl/reference/shadereng.htm
http://en.wikipedia.org/wiki/Snell%27s_law
Fresnel:
http://en.wikipedia.org/wiki/Fresnel_equations
Fresnel GLSL Glass:
http://www.cse.ohio-state.edu/~kerwin/refraction.html
Shading Cg Language Reference Has Blending Functions For Technique and Pass
http://www.racer.nl/reference/shadereng.htm
Saturday, February 26, 2011
Aligning Vectors 2D / 3D And Quaterion Rotations
Really good explanation page that breaks down how to do the process in simple english. The quaterions are even on the page. I will probably do an in depth explanation of quaterions. It may have to span across several videos.
Aligning Vectors 2D / 3D and Quaterion Rotations:
http://www.euclideanspace.com/maths/algebra/vectors/angleBetween/index.htm
Aligning Vectors 2D / 3D and Quaterion Rotations:
http://www.euclideanspace.com/maths/algebra/vectors/angleBetween/index.htm
Monday, February 14, 2011
Sunday, February 13, 2011
Thursday, February 3, 2011
Euler Rotations Graphically Explanined Along With Gimbal Lock
Euler Rotations Graphically Explanined Along With Gimbal Lock:
http://www.guerrillacg.org/home/3d-rigging/euler-rotations-explained
http://www.guerrillacg.org/home/3d-rigging/euler-rotations-explained
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