Sunday, March 14, 2010

OpenGL 4.0 API Reference Card

Believe it or not OpenGL 4.0 was just released. This just after 3.0 was released about some 6 months ago maybe longer but no doubt not very long ago. Open Scene Graph is just finalizing the updates to get OSG up to OpenGL 3.0. Now I guess they will have to go back and upgrade to OpenGL 4.0. Holycow!

Here is the API Reference Card For OpenGL 4.0 API Card:

Thursday, February 25, 2010

UDK Unreal Development Kit

20 Hours of Free Training Videos For UDK:
http://udn.epicgames.com/Three/VideoTutorials.html#Unreal%20Engine%203%20Video%20Tutorials

Unity 3D Shader Examples:

Unity provides a language called "ShaderLab" which is similar to Nvidia's CgFX. You can use this to write custom shaders including vertex & fragment programs.
Read more about it in the Unity reference manual here: http://unity3d.com/support/documentation/Components/SL-Reference.html
A good way to start off is to have a look at the source code for Unity's built-in shaders, which you can download here: http://unity3d.com/download_unity/builtin_shaders.zip
Or check out the custom shaders that people have put up on the Unity Wiki, here: http://www.unifycommunity.com/wiki/index.php?title=Shaders

More Shader Coding Info:
http://forum.mentalimages.com/showthread.php?t=5266

Some More Info On GLSL Shader Development On Unity:
http://unity3d.com/support/documentation/Components/SL-Attenuation.html