Elpis Blender Game:
Elpis
Thursday, March 3, 2011
Tuesday, March 1, 2011
Free Unity 3 Node Based Shaders
Free Unity 3 Node Based Shaders:
http://forum.unity3d.com/threads/56180
http://forum.unity3d.com/threads/56180
Glass Shading
Snell's Law:
http://en.wikipedia.org/wiki/Snell%27s_law
Fresnel:
http://en.wikipedia.org/wiki/Fresnel_equations
Fresnel GLSL Glass:
http://www.cse.ohio-state.edu/~kerwin/refraction.html
Shading Cg Language Reference Has Blending Functions For Technique and Pass
http://www.racer.nl/reference/shadereng.htm
http://en.wikipedia.org/wiki/Snell%27s_law
Fresnel:
http://en.wikipedia.org/wiki/Fresnel_equations
Fresnel GLSL Glass:
http://www.cse.ohio-state.edu/~kerwin/refraction.html
Shading Cg Language Reference Has Blending Functions For Technique and Pass
http://www.racer.nl/reference/shadereng.htm
Saturday, February 26, 2011
Aligning Vectors 2D / 3D And Quaterion Rotations
Really good explanation page that breaks down how to do the process in simple english. The quaterions are even on the page. I will probably do an in depth explanation of quaterions. It may have to span across several videos.
Aligning Vectors 2D / 3D and Quaterion Rotations:
http://www.euclideanspace.com/maths/algebra/vectors/angleBetween/index.htm
Aligning Vectors 2D / 3D and Quaterion Rotations:
http://www.euclideanspace.com/maths/algebra/vectors/angleBetween/index.htm
Monday, February 14, 2011
Sunday, February 13, 2011
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