Thursday, January 28, 2010
Wednesday, January 27, 2010
binormal and bitangents explained
Binormals and Bitangents Explained:
http://en.wikipedia.org/wiki/Frenet%E2%80%93Serret_formulas
http://tech-artists.org/wiki/Binormal
http://en.wikipedia.org/wiki/Frenet%E2%80%93Serret_formulas
http://tech-artists.org/wiki/Binormal
List of Common Light Model Shader Algorithms
List of Common Light Model Shader Algorithms:
http://en.wikipedia.org/wiki/List_of_common_shading_algorithms
http://en.wikipedia.org/wiki/List_of_common_shading_algorithms
How To CMake
Easy To Follow How To Make Your Own CMake Building Project From Scratch:
http://www.lazycodemonkey.com/?p=46=1
Easy Overview And Other Good Info On Make Your Own CMake Building Project From Scratch:
http://lifeofaprogrammergeek.blogspot.com/2008/01/cmake.html
In Depth CMake Building Your Own Project From Scratch:
http://www-flc.desy.de/ldcoptimization/documents/talks/CMake_Tutorial.pdf
http://www.lazycodemonkey.com/?p=46=1
Easy Overview And Other Good Info On Make Your Own CMake Building Project From Scratch:
http://lifeofaprogrammergeek.blogspot.com/2008/01/cmake.html
In Depth CMake Building Your Own Project From Scratch:
http://www-flc.desy.de/ldcoptimization/documents/talks/CMake_Tutorial.pdf
Tuesday, January 26, 2010
Free Resources
http://archive3d.net/
http://www.3delicious.net/
Here is All 60 Free 3D Model Websites:
http://www.hongkiat.com/blog/60-excellent-free-3d-model-websites/
Cheers,
Nate Nesler
Artistic Technical Director
Twilight 22
http://www.3delicious.net/
Here is All 60 Free 3D Model Websites:
http://www.hongkiat.com/blog/60-excellent-free-3d-model-websites/
Cheers,
Nate Nesler
Artistic Technical Director
Twilight 22
Sunday, January 24, 2010
Shader Programming Tools
Mental Mill Training Videos:
https://www.mentalimages.com/products/mental-mill/tutorial-videos.html
Nvidia FX Composer 2.5:
http://developer.nvidia.com/object/fx_composer_home.html
Render Monkey:
http://developer.amd.com/gpu/rendermonkey/Pages/default.aspx
https://www.mentalimages.com/products/mental-mill/tutorial-videos.html
Nvidia FX Composer 2.5:
http://developer.nvidia.com/object/fx_composer_home.html
Render Monkey:
http://developer.amd.com/gpu/rendermonkey/Pages/default.aspx
Wednesday, January 13, 2010
Some Open Scene Graph Software Solutions
Open Flight:
http://www.multigen.com/products/standards/openflight/index.shtml
The Foundation of Hellenic World:
http://www.openscenegraph.org/projects/osg/wiki/Screenshots/FHW
Terrain View:
http://www.openscenegraph.org/projects/osg/wiki/Screenshots/TerrainView
Pok 3D:
http://www.pok3d.com/
VE-Suite:
http://www.ve-suite.org/
To Many Others To List:
http://www.openscenegraph.org/projects/osg/wiki/Screenshots
Lux Render Software Open Source With OpenCL
Lux Render Software Open Source With OpenCL:
http://www.luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL
The Videos:
http://vimeo.com/user1939105/videos
http://www.luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL
The Videos:
http://vimeo.com/user1939105/videos
Tuesday, January 12, 2010
Copper Cube Engine Based Off of the Irrlict Engine Open Source
Copper Cube Engine Based Off of the Irrlict Engine Open Source. The Copper Cube Engine allows for you to create 3D Scenes in flash and even real time walk-through in complete 3D. It also allows you to have regular 3D games for Windows only. It has unlimited number of licenses for an unlimited time frame which is typically unheard of as far as game engine agreements go. Its also very cheap. This probably the best way to make flash games I have seen yet.
Copper Cube Engine:
http://www.ambiera.com/coppercube/index.html
Irrlicht Engine:
http://irrlicht.sourceforge.net/
Copper Cube Engine:
http://www.ambiera.com/coppercube/index.html
Irrlicht Engine:
http://irrlicht.sourceforge.net/
Monday, January 4, 2010
C++ Data Structures With STL
Here is a website that has a nice listing of C++ Data Structures with STL books:
http://www.yolinux.com/TUTORIALS/LinuxTutorialC++STL.html
http://www.yolinux.com/TUTORIALS/LinuxTutorialC++STL.html
Friday, January 1, 2010
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