Airplay SDK 4.4: This is the SDK that seems to be powering most of the other cell phone game engines that seem to be doing little more than repackaging Air Play SDK.
http://www.airplaysdk.com/index.php
ShiVa 3D 1.9 Game Engine:
http://www.stonetrip.com/
DX Studio 3D Engine 3.2
http://www.dxstudio.com/news.aspx?newsid=12fd905c-36d7-4823-be7d-dba5f6bc216e
Tuesday, May 31, 2011
Unreal UDK Programming
How To Change Controls In UDK:
http://udn.epicgames.com/Three/ConfigurationFiles.html
Unreal Programming:
http://udn.epicgames.com/Three/UDKProgrammingHome.html
Programming Procedures:
http://udn.epicgames.com/Three/DevelopmentKitProgramming.html
http://udn.epicgames.com/Three/ConfigurationFiles.html
Unreal Programming:
http://udn.epicgames.com/Three/UDKProgrammingHome.html
Programming Procedures:
http://udn.epicgames.com/Three/DevelopmentKitProgramming.html
Tuesday, May 24, 2011
CGFX Implementation
CgFX Class Implementation: I think it is full of bugs.
https://github.com/pixelnerve/BlockCgFX
GL Graphics:
http://codeanticode.wordpress.com/2010/08/22/glgraphics-0-9-4/
V OpenGL Shader Library:
http://www.pixelnerve.com/v/
Droid:
http://www.pixelnerve.com/v/2010/11/04/dt/
Shader Lib Java:
http://www.pixelnerve.com/processing/libraries/shaderlib/
https://github.com/pixelnerve/BlockCgFX
GL Graphics:
http://codeanticode.wordpress.com/2010/08/22/glgraphics-0-9-4/
V OpenGL Shader Library:
http://www.pixelnerve.com/v/
Droid:
http://www.pixelnerve.com/v/2010/11/04/dt/
Shader Lib Java:
http://www.pixelnerve.com/processing/libraries/shaderlib/
Monday, May 23, 2011
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