Experimental OpenCL C++ Bindings:
http://www.khronos.org/registry/cl/
Friday, December 25, 2009
Tesla 512 Cores Per Card With 3 GB -6 GB of ECC Ram
Tesla 512 Cores Per Card With 3 GB - 6 GB of ECC Ram With Super High Precision For Scientific Calculations ( Can Fit 4 Of These Tesla Cards Into A Single U1 Runs On Linux And Windows And You Can Program Them With CUDA or OpenCL ):
http://www.nvidia.com/object/product_tesla_C2050_C2070_us.html
Applications:
http://www.nvidia.com/object/tesla_computing_solutions.html
http://www.nvidia.com/object/product_tesla_C2050_C2070_us.html
Applications:
http://www.nvidia.com/object/tesla_computing_solutions.html
Game Engine Networking and OSG Edit
Game Networking Engine Open Source (Used on commercial projects including Military Simulations and is also multi-threaded):
http://www.gillius.org/gne/
Cal 3D ( Character Animation Library is compatible with Open Scene Graph ) Good Solution???:
http://gna.org/projects/cal3d/
OSG Cal 3D :
http://osgcal.sourceforge.net/
Open AL ( 3D Game Engine Open Source Sound System Used On Many Major Commercial Games):
http://connect.creativelabs.com/openal/default.aspx
OSG Edit GUI Scenegraph Editor ( Download Through Subversion Only And Build With Scons works ):
http://osgedit.sourceforge.net/
OSG Edit Subversion Download:
http://sourceforge.net/scm/?type=svn&group_id=58946
OSG 2.96 Beta Out Headed To Version 3.0 ( I-Phone Support Almost Done ):
http://blog.openscenegraph.org/?p=196
http://www.gillius.org/gne/
Cal 3D ( Character Animation Library is compatible with Open Scene Graph ) Good Solution???:
http://gna.org/projects/cal3d/
OSG Cal 3D :
http://osgcal.sourceforge.net/
Open AL ( 3D Game Engine Open Source Sound System Used On Many Major Commercial Games):
http://connect.creativelabs.com/openal/default.aspx
OSG Edit GUI Scenegraph Editor ( Download Through Subversion Only And Build With Scons works ):
http://osgedit.sourceforge.net/
OSG Edit Subversion Download:
http://sourceforge.net/scm/?type=svn&group_id=58946
OSG 2.96 Beta Out Headed To Version 3.0 ( I-Phone Support Almost Done ):
http://blog.openscenegraph.org/?p=196
Friday, December 11, 2009
Screen Space Post Processing with OpenCL NVidia
KD Trees with OpenCL Nvidia Screen Space Post Processing Effects:
http://developer.nvidia.com/object/nvision08-IRT.html
PPU (Post Processing Unit) Open Scene Graph: This system is ready to go with the Screen Space Rendering Techniques with OpenCL to achive the same results of the NVIDIA White Paper on the NVidia Scenegraph using Film Rendering Techniques in Real Time.
http://projects.tevs.eu/osgppu/
White Papers On PPU:
http://www.tevs.eu/files/refeiko.ppt
http://www.tevs.eu/files/osgppu_paris_talk.ppt
http://developer.nvidia.com/object/nvision08-IRT.html
PPU (Post Processing Unit) Open Scene Graph: This system is ready to go with the Screen Space Rendering Techniques with OpenCL to achive the same results of the NVIDIA White Paper on the NVidia Scenegraph using Film Rendering Techniques in Real Time.
http://projects.tevs.eu/osgppu/
White Papers On PPU:
http://www.tevs.eu/files/refeiko.ppt
http://www.tevs.eu/files/osgppu_paris_talk.ppt
Tuesday, December 8, 2009
Installing OSG with Mingw, CMake, Eclipse C++ on Windows
Installing Open Scene Graph with Mingw, CMake, Eclipse C++ on Windows: And More
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/MingwColladaEclipse
MSYS: And All Of Its Parts!!!
http://www.mingw.org/wiki/MSYS
CURL:
All Downloads:
http://curl.haxx.se/download.html
Latest:
http://www.paehl.com/open_source/index.php?CURL_7.19.7
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/MingwColladaEclipse
MSYS: And All Of Its Parts!!!
http://www.mingw.org/wiki/MSYS
CURL:
All Downloads:
http://curl.haxx.se/download.html
Latest:
http://www.paehl.com/open_source/index.php?CURL_7.19.7
Monday, December 7, 2009
Bullet Physics Engine And Open Scene Graph
Open Scene Graph Also Supports Bullet:
http://code.google.com/p/osgbullet/wiki/BuildingOsgBullet
osgWorks is a Dependency for osgBullet above it covers some odds and ends:
http://code.google.com/p/osgworks/
Bullet: BulletMultiThreaded, MultiThreadedDemo, Gpu2dDemo, Gpu3dDemo are not supported on 64bit platforms. If anyone can code out the 64 bit parts that are needed that would be a big benefit to the community.
http://bulletphysics.org/wordpress/
Bullet Deformable Meshes and Terrain:
http://www.alexmac.cc/bullet-test/
http://code.google.com/p/osgbullet/wiki/BuildingOsgBullet
osgWorks is a Dependency for osgBullet above it covers some odds and ends:
http://code.google.com/p/osgworks/
Bullet: BulletMultiThreaded, MultiThreadedDemo, Gpu2dDemo, Gpu3dDemo are not supported on 64bit platforms. If anyone can code out the 64 bit parts that are needed that would be a big benefit to the community.
http://bulletphysics.org/wordpress/
Bullet Deformable Meshes and Terrain:
http://www.alexmac.cc/bullet-test/
Sunday, December 6, 2009
KD Trees Very Fast Optimization Method
KD Trees in certain situations can be one of the fastest optimization methods. Sometime 3,000 times faster over other optimization methods.
KD Tree Explanation:
http://en.wikipedia.org/wiki/Kd-tree
Different KD-Tree Methods:
http://www.cs.cmu.edu/~awm/animations/kdtree/
KD Tree Code Implementations Including SQL fast look up methods for Internal Database for same clunked paged geometry:
http://www.codeproject.com/KB/architecture/KDTree.aspx
KD Tree Demo:
http://donar.umiacs.umd.edu/quadtree/points/kdtree.html
KD Tree Uses In White Papers Including AI Systems:
https://www.autonlab.org/autonweb/facetedBrowser/tags
KD Tree Example with Open Scene Graph:
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Examples
KD Trees Open Scene Graph: They also use KD-Trees for the database system breaking down the geometry under the shape node in the scenegraph hierarchy.
http://www.openscenegraph.org/projects/osg/wiki/Support/ProgrammingGuides/KdTree
Open Scene Graph Database System:
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01557.html
Scenegraphs Past, Present, and Future:
http://www.realityprime.com/articles/scenegraphs-past-present-and-future
KD Tree Explanation:
http://en.wikipedia.org/wiki/Kd-tree
Different KD-Tree Methods:
http://www.cs.cmu.edu/~awm/animations/kdtree/
KD Tree Code Implementations Including SQL fast look up methods for Internal Database for same clunked paged geometry:
http://www.codeproject.com/KB/architecture/KDTree.aspx
KD Tree Demo:
http://donar.umiacs.umd.edu/quadtree/points/kdtree.html
KD Tree Uses In White Papers Including AI Systems:
https://www.autonlab.org/autonweb/facetedBrowser/tags
KD Tree Example with Open Scene Graph:
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Examples
KD Trees Open Scene Graph: They also use KD-Trees for the database system breaking down the geometry under the shape node in the scenegraph hierarchy.
http://www.openscenegraph.org/projects/osg/wiki/Support/ProgrammingGuides/KdTree
Open Scene Graph Database System:
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01557.html
Scenegraphs Past, Present, and Future:
http://www.realityprime.com/articles/scenegraphs-past-present-and-future
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