Friday, December 11, 2009

Screen Space Post Processing with OpenCL NVidia

KD Trees with OpenCL Nvidia Screen Space Post Processing Effects:
http://developer.nvidia.com/object/nvision08-IRT.html

PPU (Post Processing Unit) Open Scene Graph: This system is ready to go with the Screen Space Rendering Techniques with OpenCL to achive the same results of the NVIDIA White Paper on the NVidia Scenegraph using Film Rendering Techniques in Real Time.
http://projects.tevs.eu/osgppu/

White Papers On PPU:
http://www.tevs.eu/files/refeiko.ppt
http://www.tevs.eu/files/osgppu_paris_talk.ppt

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